Last Updated
November 7, 2013
FMOD/Ogre Assessment
Due Sunday 8th December 2013 5pm. Zip up the source for the project and add it to Blackboard (go to "Project Upload"/ "FMOD assignment " and attach the file there.
The requirements for this project should be implemented in your OGRE game project
Sound effects
- Add two sound effects to your game (e.g. foot-steps, gun fire, pick-up action, out-of-ammo, score sound, ...). These should be short sounds which are played synchronously with the appropriate game action.
- Include a key-board control to turn this feature on/off
Streamed background music
- Find some appropriate music for your game. Use a FMOD stream for this and have the music continually loop.
- Include a key-board control to turn this feature on/off
3D sound
- Make you player character a FMOD listener.
- listener should have position & velocity of player
- Create something in your game which makes a continual sound (e.g. engine running, monster growling, flame crackling etc.). Make this object a sound source.
- Use the FMOD 3D functions to recreate the positional effects of the sound
- character approaches sound, it gets louder
- sound is directional in earphones
- doppler effect
- Include a key-board control to turn this feature on/off
Reverb
- Set up an appropriate ambient reverb for your game environment.
- Create a region with distinctly different reverb properties.
- When the player enters this region, the quality of the sound noticeably changes.
- Include a key-board control to turn this feature on/off
Notes
- There will be some marks given for appropriateness of the audio used.
© Ken Power 2011