FMOD/Ogre Assessment

Due Sunday 8th December 2013 5pm. Zip up the source for the project and add it to Blackboard (go to "Project Upload"/ "FMOD assignment " and attach the file there.

 

The requirements for this project should be implemented in your OGRE game project

Sound effects

  1. Add two sound effects to your game (e.g. foot-steps, gun fire, pick-up action, out-of-ammo, score sound, ...). These should be short sounds which are played synchronously with the appropriate game action.
  2. Include a key-board control to turn this feature on/off

Streamed background music

  1. Find some appropriate music for your game. Use a FMOD stream for this and have the music continually loop.
  2. Include a key-board control to turn this feature on/off

3D sound

  1. Make you player character a FMOD listener.
  2. Create something in your game which makes a continual sound (e.g. engine running, monster growling, flame crackling etc.). Make this object a sound source.
  3. Use the FMOD 3D functions to recreate the positional effects of the sound
  4. Include a key-board control to turn this feature on/off

 

Reverb

  1. Set up an appropriate ambient reverb for your game environment.
  2. Create a region with distinctly different reverb properties.
  3. Include a key-board control to turn this feature on/off

 

Notes

  1. There will be some marks given for appropriateness of the audio used.